Forge
Craft Armor / Craft Weapons
Craft Armor
Armor can be crafted at the Forge, you must select armor style, armor slot, and armor grade. Armor Style provides specific stat benefits. And also provides commensurate defenses. Plate provides superior physical defense, with cloth provides superior magical defense. Cloth - Bonuses to INT & WIS Leather - Bonuses to AGI & DEX Mail - Bonuses to STR & DEX Plate - Bonuses to VIT & END Armor slot controls area of coverage, but does not affect stats. Armor grades provide considerable stat multipliers. Cost scales with grade. Higher grades are more difficult to acquire in large quantities. Higher grade armors also increase defensive stats. Common - 1 TIME & 1 COMMON Uncommon - 2 TIME & 2 UNCOMMON Rare - 3 TIME & 3 RARE Legendary - 4 TIME & 4 LEGENDARY Mythic - 5 TIME & 5 MYTHIC There is a random "bonus" attribute that roughly aligns to rarity within a grade. +2 are extremely common, +10 are extremely rare. On higher grade items, these bonuses scale considerably and can create very powerful items. Rough percentages +2 - 45.3% +4 - 21.9% +6 - 16.4% +8 - 10.9% +10 - 5.5%
Available Armor
After armor is crafted at the Forge, it will be available under "Available Armor" If a specific armor/weapon doesn't show up after a successful crafting attempt, please use the refresh icon next to "Available Armor" Armor can be filtered based on rarity / slot / style
Craft Weapons
Weapons can be crafted at the Forge, you must select weapon class, style, and grade. Weapon Class will provide damage value and damage type. Certain weapons will provide benefits against heavily armored opponents, others will deal more raw damage. Weapon Style provides specific stat benefits. Wise - Bonus to INT Penitent - Bonus to WIS Cunning - Bonus to DEX Mighty - Bonus to STR Hardy - Bonus to VIT Weapon grades provide considerable stat multipliers. Cost scales with grade. Higher grades are more difficult to acquire in large quantities. Higher grade weapons also increase shield defensive stats. Common - 1 TIME & 1 COMMON Uncommon - 2 TIME & 2 UNCOMMON Rare - 3 TIME & 3 RARE Legendary - 4 TIME & 4 LEGENDARY Mythic - 5 TIME & 5 MYTHIC There is a random "bonus" attribute that roughly aligns to rarity within a grade. +2 are extremely common, +10 are extremely rare. On higher grade items, these bonuses scale considerably and can create very powerful items. Bonus on weapons is doubled for the selected Style. A bonus roll of +4 on a Mighty Axe for example would provide +8 Strength. Grade multipliers would then be applied on top of the doubled bonus. Rough percentages +2 - 45.3% +4 - 21.9% +6 - 16.4% +8 - 10.9% +10 - 5.5%
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