Dungeons
Explore Dungeons
General Info
Dungeons are the mechanism through which players can obtain essences for crafting/enhancing of their equipment. There are a few random multipliers augmenting parties as they attempt to conquer dungeons. Some of them can provide buffs, while others provide debuffs. If the Warlord party can successfully beat the dungeon, then their reward is augmented by their cumulative party luck. The Troll Caverns & Old Kingdom are exceptionally difficult to successfully complete and will require fully leveled parties with decent gear from the lower dungeons that is likely highly enhanced. You can view your Warlords relative "Power" on the dungeons screen. Select a Warlord and they'll be added to your group for that Dungeon run. There is a small "X" next to the Warlords name if you wish to remove them from your party. As Warlords are added to a group, the cumulative "Party Power" will be displayed. Difficulties are 100/2000/4000/6000/8000
Forest (3) (5)
Forest is the most basic dungeon having only a difficulty of 100. If successful the party will receive common essence. It is the only dungeon that can be attempted with 3 Warlords.
Swamp (5)
Swamp is the second dungeon having a difficulty of 2000. If successful the party will receive uncommon essence.
Goblin Camp (5)
Goblin Camp is the third dungeon having a difficulty of 4000. If successful the party will receive rare essence.
Troll Caverns (5)
Troll Caverns are the fourth dungeon having a difficulty of 6000. If successful the party will receive legendary essence.
Old Kingdom (5)
Old Kingdom is the fifth dungeon having a difficulty of 8000. If successful the party will receive mythic essence.
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